Please Try again!

Your Next iPhone Could Be Made of Liquidmetal

Your Next iPhone Could Be Made of Liquidmetal

Your Next iPhone Could Be Made of Liquidmetal The incredibly promising metal alloy from Liquidmetal has been around for a while, but no one's really been able to figure out how to put the difficult-to-manufacture material to good use-until now. According to a new patent uncovered by Electronista, Apple seems to think they've figured out the key. One day soon, you may very well find yourself tapping away on an iPhone made of cool, beautiful Liquidmetal.

The problem with alloy is that, although it's easier to make (no quick cooling required), churning out large sheets of the stuff in a controllable thickness is a little more tricky. Prized as a stronger alternative to plastic and more flexible alternative to metal, Liquidmetal doesn't fit into any of our current methods of manufacturing; stretching and molding the sheets like we do now just snaps them in half.

All Liquidmetal really needs to take off, though, is a big backer willing to put in the effort to put it to work. And with Apple's patent that covers various production methods for large sheets of ""metallic glass"" in thicknesses between 0.1mm and 25mm, it looks like we've got ourselves a winner. And the patent is very clear about the fact that they'll be turning the stuff into iPhones, iPads, watches , and ""any electronic device known the art.""

Of course, wild innovations often stay in patent purgatory never to become a reality, you know, just in case. But Apple's already making their SIM ejector pin out of Liquidmetal, so they're already well on their way. [Electronista via Engadget]

These Are the World's Fastest SD Cards (For Now, at Least)Next StoryThese Are the World's Fastest SD Cards (For Now, at Least)

Also on Gizmodo

Comments ()

Sort By:


Times Global Partners is an initiative focused on partnering with Established and Emerging Global Digital Companies for growing their presence and business in India through growth in their Brand, audience, adoption, distribution and monetization.